HomeReading roomExplorer journal
An ORA-inspired afternoon of discovery

Your explorer journal.

A pencil, a few good questions and a little curiosity. These activities can be enjoyed before or after reading Secrets of Skerry Isle.

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01 / Imagine an island

Where will your story begin?

ORA wakes on Blackstone Beach. Draw an island of your own. Give it a beach, a place to shelter and somewhere mysterious. Add a route between them.

My island is called: __________________________________

Who lives here? What would a visitor need to learn before changing anything?

02 / Design a thoughtful robot

Listen first. Then help.

Your robot wants to help a wild place. Choose one small problem it could investigate. Sketch the robot and label three tools it might use.

Before taking action, my robot would ask:

How could it check whether its help was working?

03 / Notice something small

A tiny patch of wild.

With an adult, choose somewhere safe to observe: a garden, a park, a window view or a plant indoors. Watch quietly for five minutes. Leave plants and animals undisturbed.

Three things I noticed:

One thing I wonder about:

What changed when I looked again?

Talk about the story.

  • What is the difference between fixing something and understanding it?
  • When might listening be more helpful than acting quickly?
  • What could ORA learn from a friend who sees the world differently?